The G-Force's internal modifiers

The internal modifiers are not very difficult to use (except perhaps the ADSR), but they are tedious to edit because you must both program the modifier, the effect and the Link response curve, not to mention moving between the different menus repeatedly.

The Pitch Detector

The Pitch Detector determines the pitch of sounds entering the G-Force. Like the Pitch Shift effects it can't interpret chords very well, only single notes, which limits its usability. From software version 2.00 the Pitch Detector uses one detection range for bass and one slightly higher for guitar, from software version 2.03 there's also one for seven string guitars.

The Envelope Follower

The Envelope Follower detects the level of sounds entering the G-Force. You can set the amount of lag before and after the guitar level changes both in the Envelope Follower itself and by editing the Glide Time parameter in a Link response curve. Note that distorted preamp sounds are more or less compressed, which also reduces the effective range of the envelope follower. It's important to keep the G-Force input at the same level as when you edited the Envelope Follower (see the page on levels).

The Envelope Follower is very suitable for making

The LFO

LFO is short for Low Frequency Oscillator (a device that creates slow cycles), a component that's used in synthezisers, tremolos, panners, phasers and chorus/flanger effects. Even in G-Force effects that already use an internal LFO you can still link an LFO modifier to their Speed parameters, which will result in accelerating/decelerating speeds.

When recalling an LFO-modified effect you cannot know were in its cycle the LFO phase is, which adds an element of randomness. One way to avoid this is to make an ADSR behave like an LFO instead.

From software version 1.12 all LFOs in the G-Force can be turned off. This can be useful during editing, if you have linked an LFO to an effect parameter and wish to temporarily "bypass" the LFO from the effect without deleting its Modifier Matrix link.

LFOs can be used for creating

The ADSR

ADSR means Attack Decay Sustain Release. Like LFOs it's a feature often found in synthezisers. For the ADSR to trig properly you must keep the relation between the G-Force input level and the Threshold parameter the same as when you programmed the effect (see the page on setting global and effect levels, and below).

The ADSR sequence

The Threshold parameter controls how sensitive the ADSR should be: when the G-Force input signal exceeds the Threshold level the ADSR sequence is triggered. Only the input signal and the Input Level knob on the front panel affect this, not the Gate, so even if the Gate would mute the guitar signal completely the ADSR Threshold can still monitor it.

When the ADSR is triggered it will perform something like the following sequence (depending on trig Mode), which can be viewed in a Link response curve:

  1. Go from min to max "level" (note that we are not talking about sound level here). This is shown in the Modifier Matrix by the marker moving from hard left to hard right. The time this takes is set with the Attack parameter.
  2. Fall from max level to the Sustain level ("Sus-level"). The time this takes is set with the Decay parameter.
  3. Stay at Sustain level during the Sustain time, which is shown in the Link response curve by the marker resting at some point (where it comes to rest depends on Sustain level, how long it rests depends on Sustain time).
  4. Fall from Sustain level down to min level. The time this takes is set in Release, and is shown by the marker returning to its min position (hard left in the Link response curve).

The ADSR trig modes

The behaviors of the ADSR trig modes are a bit hard to understand, but this is how I believe they work:

General tips and limitations

Ways of using the ADSR

The ADSR can be made to work in ways similar to both the Envelope follower and the LFO.

Things you can do with the ADSR