How to rout and mix G-Force effect blocks

Series routing

When routing a chain of effect blocks in series it's important to consider their order as well as their Mix values. For example, if you rout the Drive before the Reverb you'll get a distorted sound with reverb added, but if you rout the Reverb before the Drive you'll get a distorted reverb, which is something completely different.

Some effects use a mono input signal only. For a full list on how the effect blocks handle this, see the page on mono input effect blocks. For example, if you rout a Panner with Mix 100% before a Chorus you'll get panned signal with stereo chorus; with the Panner after the Chorus you'll get a mono chorus that's panned right and left. If you put a Reverb after a Delay and both use Mix 100%, any delay taps panned to the right will be muted by the Reverb's left-only mono input.

Parallel routing

By routing two effect blocks in parallell each part of the sound is processed separately. For example, if you rout Reverb and Drive in parallell you get reverb only on the clean sound, and no reverb on the distorted sound.

Series-parallel routing

If you want a delay on a chorus but not on the dry sound you can set the Chorus Mix to 100% and place a pipeline (for the dry sound) in parallell with both Chorus and Delay. Delay Level is then set with its block level parameters.

Mix and Mute modes for effects that replace the dry signal

In some effects you normally replace all or part of the dry signal with the effect sound. Examples of this are the Drive, Filter, Compressor, Panner/Tremolo, Chorus/Flanger* and the Pitch Shift detune effects. Here you usually set the Mix level to 100%* and choose the Mute mode Mix 0%.

* In a Chorus/Flanger you usually mix some effect signal with the dry sound, say 50% each.

Mix and Mute modes for effects that are added to the dry signal

In some effects you may want to preserve the dry signal and add some effect to it. Examples of this are the Delay, Reverb and the Pitch Shift harmony effects. Here you usually set the effect Mix to 100% and rout the dry sound in a parallel pipeline. Note that when adding effect signal like this you may experience internal overflow, especially with strong Reverb levels. Suggested Mute modes are Input or Output.

When using pipelines like this you can only get max 50% effect level. If you want more, use the effect's Mix parameter anyway. Suggested Mute mode in this case is FX In or FX Out.